Ranger character ideas

Far from the bustle of cities and towns, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch. Share on Facebook Share on Twitter. This fierce independence makes them well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and warm water.

City-bred adventurers might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways. Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and even dragons.

They learn to track their prey as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.

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Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.

Their spells, like their combat abilities, focus on speed, stealth, and the hunt. The ranger is a hunter and woodsman who lives by not only the sword, but also his wits. Robin Hood, Orion, Jack the giant killer, and the huntresses of Diana are examples of rangers from history and legend.

The abilities of the ranger make him particularly good at tracking, woodcraft, and spying. Please Note: You can think of the material presented in this series as similar to the first wave of the fifth edition playtest. These game mechanics are in draft form, usable in your campaign but not fully tempered by playtests and design iterations. They are highly volatile and might be unstable; if you use them, be ready to rule on any issues that come up.

Read more. Your class provides unique abilities to help face each adventure. Will your hero use sword and shield?

ranger character ideas

Wield mighty spells? View Class Options. Find Character Sheets. Skip to main content. Classes Ranger Far from the bustle of cities and towns, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.

Share this Share on Facebook Share on Twitter. Choose Your Path Classes Your class provides unique abilities to help face each adventure.Want to take the whole set with you? Download All. Spellbook style Small entries Normal entries Large entries None. Include all knowledge skills. This reduces the space available for Craft, Profession and Perform skills. Bards get all knowledge skills anyway. There may be other Craft, Perform and Profession skills, depending on setting and rules.

Check with your GM. Character background. Pathfinder Society. Party funds.

Power Ranger

Animal companion. Intelligent item. Map figure sheet.

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Includes stand-up map figure, square map token and stats card for initiative tracking. Watermark every page.

ranger character ideas

Blank hex maps, isometric maps, city maps and more. Goes well with Kingmaker and Ultimate Campaign. Without map. Permission to print. US English. Add to Party.All I know is that he will be going after a floating caste of undead. So I was thinking his favored enemy be the undead?

ranger character ideas

The rest of the party includes a half drow cleric female, a old human mage, a bardlike fighter with a airship, a halfling paladin, and a human knight with blood of an earth elemental? I kinda want from the point where he was born on a farm and what happens to him. I could reallu use the help. Since you have decided upon undead as a favored enemy and a farm background, a few possibilities:. This sounds like something that you should talk over with your DM.

Something that people from the internet suggest might not fly in his game, though it sounds like there's a really cool set of things set up already, so maybe you don't have as much to worry about as some of us have had. Favored enemy being the undead might work, but that might make it too easy for you to kill undead, which again might be against what the DM wants, I'd say ask about that before creating it.

There's nothing a DM hates more than a player saying something that they've added to their character that the DM hasn't thought of. I had one game of a system called "Deadlands" where it's basically monsters and zombies in the wild west. We were playing a campaign from the second setting of Deadlands called Hell On Earth where basically it's the future and there's mutants and zombies.

So, I had a player who was running a mutant who had kind of prehensile tail things that she could use in combat. Without my knowing it this also meant that the player could use them like suction cups to climb up walls. I stopped the player and demanded an explination as to why the mutant was climbing all over the walls.

He said "Well, I figured that with the way the pads work she can use them like giant suction cups. Like the same character having cat ears.

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I made him remove those I think. The character had a bonus trait that made her "Extra Pretty" to the opposite sex, I said that could be OK with purple skin, but not with cat ears. Cat ears would freak people out. I'm sure you were going to have to get your history OK'd by the DM anyway before play, but this helps to demonstrate why it's a good idea. Mmm, Rangers do not like undead. While rangers are not paladins, they are enemies of Undeads. Liches and Vampires are some of the most powerfull undeads.

If ever, a lich hinders or enters in conflicts with a Rangers which usually rangers are pretty heroicthey won't hesitate to oblirate a armie of Undead. Though i got to tell you, just 1 lieche is powerfull, and they usually don't go in armies, unless controlled by a very powerfull leader. Liches are some of the most powerfull wizards, therefore if there are many lieches, they would only come togueter under a strong leader with amazing leadership!

Just puttign it out there! Answer Save. TheMadProfessor Lv 7. I hope this has helped. Diane Lv 4. Still have questions?Fortunately, I saved several of the ones that I liked. What follows is the character optimization for the Ranger from Wizards with additions from Giant in the Playground with my editing, formatting and tweaks. Just like the Barbarian Optimizationthis is a living article that will have updates as changes are requested and discussed with readers.

I present this week:. Gold : Amazing, a must have. Sky-Blue : Really good. Blue : Good pick up Black: Average. Purple : Not the best of choices… If you can make it work then more power to you! Red : To each their own… do you have a backup character though? However you want to build your ranger, from Park Ranger to Power Ranger, this guide will help you get there. The 5th edition Dungeons and Dragons Ranger has a familiar feel to it which has the player channeling her inner champion of nature for sure.

Will you be a master of the ranged attack?

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Bringing a volley of death down upon your foes with an accuracy of that rivals that of Robin Hood. Or will you fray into combat with melee weapons ready to strike dead all those before you? Ranged or Melee, this guide will break down all the pros and cons of every power, skill and build. First thing to ask yourself is what kind of ranger do I want to build, melee or ranged? Conceptual Start to Your Build : Lets talk about base build ideas before we jump into the nitty gritty of it all.

Lets talk about melee first. Melee : There are two base routes you can go with a melee ranger that can off-shoot into many other builds. Those two base routes are Dexterity vs Strength builds.

Lets go over the grand idea of each. I will break down dexterity versus strength in the ability section in much great detail. Dexterity : Go this route if you like the idea of wearing light armor, dodging fireballs, striking with finesse and hiding in the shadows. Strength : Go this route if you want to use brute force to swing your weapons and make use of medium armor.

Ranged : The twang of the bow sending arrows of death at your foe! Ranger is iconic in gaming for being a master of ranged attacks A ranged weapon wielding Ranger will almost always use Dexterity as their main stat. A Strength based thrower can be done if you want to hurl thrown weapons at your foe instead. But that is about all you are getting from this race. Darkvision is great as well as a free intimidation skill proficiency.

Savage attacks adds an extra dice on critical hits.

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Other factors one why Halfling make some of the best rangers are: first and foremost the Lucky ability, being able to reroll a 1 on a d20 for attacks, saves and ability checks is unreal. Brave gives the Halfling advantage on saves for frightened which can save your hide. Halfling nimbleness is great for those dungeon crawls with tight spaces, while other races are stuck waiting their turn to move Halfling go where they please.

The only cons are lower speed at 25 feet and no darkvision. This is great.A Ranger also known as HunterArcherScoutor Tracker is an archetype found in works of fantasy fiction and role-playing games.

Rangers are usually associated with the wisdom of nature.

ranger character ideas

Rangers tend to be wise, hardy, cunning, and perceptive in addition to being skilled woodsmen. Many are skilled in woodcraftstealth, wilderness survival, beast-mastery, herbalism, tracking, and sometimes "nature magic" or have a resistance to magic.

Rangers spend a great deal of time huntingfishingand camping —whether on a short- or long-term basis—and their preferred martial arts weapons leans towards practical- utility : archeryknife fightingstick-fightingaxeplayspearplay and swordplay. Rangers gain offensive bonuses against certain creatures through the choosing of a "Favored Enemy" such as giantsdragons or undead.

Exploration is what rangers specialize in. In addition, rangers have access to divine magic and an animal companion to aid them in battle.

Rangers tend to prefer the company of fellow rangers, and they are extensively trained. However, good rangers will often act as the guardians of others - whether appreciated or not - by repelling "evil" forces and protecting the weak. Some noteworthy fictional rangers are Drizzt Do'Urden and Hank in the Dungeons and Dragons animated television series. Rangers have also appeared in one form or another in other Final Fantasy games often called Archer or Hunter.

Rangers in Guild Wars are sleek looking individuals who primarily use bows, but can select a secondary profession that allows them to use their weapon skills with limited effectiveness. In Guild Wars 2 characters cannot select a secondary profession, but each profession has a wide variety of weapons available for their use with both melee and ranged options.

Rangers favor bows and throwing axes for ranged attacks, and swords and greatswords for melee. In both games, rangers can tame pets and command them in battle, summon nature spirits, set traps, use a variety of combat skills to avoid attacks and survive in battle, and use powerful marksmanship skills.

Rangers wear medium armor higher than Scholar classes, lower than Soldier classes. In the competitive modes of the Original Guild Wars Player versus player rangers are known for their survivability and effectiveness as solo characters, often acting separately from the rest of the team, reflecting the hardy and cunning nature of a ranger. In Guild Wars 2, rangers are known as proficient snipers that take enemies down from a long distance, and durable skirmishers that can evade attacks while counterattacking.

Subsequent expansions to Guild Wars 2 added the Druid specialization focusing on healing and player buffs and the Soulbeast specialization merging with their animal companion to boost their own capabilities. In lore, the way rangers live varies from race to race.

Human Rangers will be found ranging a forest to guard them against dangers like forests and poachers, and typically worship Melandru, the Goddess of Earth and Nature. Norn Rangers are more likely be hunters and trappers that follow Wolf, the Spirit of the Wild that favors loyalty and cooperation.

Charr rangers are often in charge in taming beasts to be used in war for tasks such as transporting cargo, watching, scouting or even full on battle. Sylvari rangers are usually those given a 'wyld hunt' a lifelong call given before birth about preserving nature or that are fascinated by the wild.

Asura rangers are rare, and they are usually field researches that prefer the wild over being cooped up in a lab.From increasing utility to developing a beautiful character arch, multiclassing can have multiple benefits—if you choose the right combination. You can also explore our muticlass builds here. When building a multiclass, you will choose a class for your Character Level 1.

In this article, we will only focus on multiclassing a core class with a secondary class, and no additional classes, though that is always a possibility. Remember, when you multiclass, you miss out on the highest levels of your core class.

So what do we consider a good reason to multiclass?

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From our How to Multiclass in 5e article:. We recommend multiclassing for these three reasons: to pick up armor proficiencies, to gain low-level class skills, or to fit a specific character archetype.

However, taking up to three levels in the intelligence-based Artificer may be beneficial to other classes in order to gain armor and tool proficiencies, magic Infusions quick magic items or enhanced armor and weaponsand potential subclass features.

Art by BroloCC License. With Strength, Constitution, and Dexterity as their main stats, Barbarians blend well with physical-based classes. With Expertise, an additional skill, and if taking two levels Cunning Action, this is a solid combination.

Plus, a Barbarian gains advantage while Reckless Attacking, which gives him automatic Sneak Attack while using a finesse weapon, even while using Strength. This build is useful for improving grappling and athletics abilities with Jack of All Trades level 2 and Expertise level 3. Bard is a pretty versatile core class. Like many other spellcasting classes, Bards use Charisma as their primary stat.

Classes that also utilize Charisma are prime candidates to multiclass with Bard.

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Bard by bipicadoCC License. By adding Cleric, a character could have some extra spells prepared. A Bard who chooses College of Valor will get armor proficiencies, but a Bard who multiclasses one level with Fighter will get these benefits all the same.

Additionally, Cunning Action is useful for improved mobility. In our opinion, Clerics should just go full Cleric.Character backgrounds can be difficult to create, especially for players new to creating their own characters. If you're new to the game, or have just been playing so long you think you've run out of ideas, then this is the place for you.

Jump to: navigationsearch. Character Backgrounds [ edit ] Character backgrounds can be difficult to create, especially for players new to creating their own characters. Now you are forced to band with others because there becomes a point in survival where being alone is too much, and the best way to live safely is with others who care for you.

Destiny: You are destined for greatness. You seem to fulfill some ancient local, or maybe even global, prophecy. You may not have been a noble, but either way you lived a cherished life. People brought gifts and offerings to you hoping to either be blessed with good fortune by the gods, or assist you in your quest somehow. You eventually left home to fulfill your supposed destiny. Zealot: You were raised in a clergy, and a strict one at that.

At some point you began to believe that your religion is the true one, and everyone else is following the wrong path. So you've set out on a pilgrimage to convert others to your religion. The Royal: You're a noble, and you've left home having been struck by wanderlust.

Stranded in a far away land, you quickly spent your savings and now must lower your standards to survive among the filthy common folk. Unwanted Royalty: Your family is rich, and you're considered a noble or maybe even a prince, but you don't want that.

Maybe your large inheritance would tempt others, but you want adventure. So you've left home in seek of it. The Slave: You've always been dealt the short end of the straw. While others were born the child of a merchant or noble, you were born a slave. You know little of science and history, but you can fight well enough.

So you've escaped your owner to taste freedom for once. Fiend Slave: The worst life imaginable. Your family were murdered by demons or devils, and you were taken as a slave. You've been forced to fend for your life in horrid and terrifying ways, but you survived. Maybe your evil temperament helped you surviv e such monstrosities, or perhaps the goodness in your soul was so pure that you found a way to manage yourself in the abyss.

Either you've somehow escaped your captors and arrived on the Material Plane, or you've become stranded there for now, and intend to maintain contact with your fiendish master. Warrior of Good: You were raised in a clergy or joined a temple at a young age, and worked there for several years, but you've struggled with focusing on prayer.


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